The skill name line includes (in addition to the name of the skill) the following information.
If this notation is included in the skill name line, you must have at least 1 rank in the skill to use it. If it is omitted, the skill can be used untrained
(with a rank of 0). If any special
notes apply to trained or untrained
use, they are covered in the Untrained
section (see below).
Armor Check Penalty:
If this notation is included in the skill name line, an armor check penalty
applies (when appropriate) to checks using this skill. If this entry is absent, an armor check penalty
does not apply.
The skill name line is followed by a general description of what using the skill represents. After the description are a few other types of information:
The type of action
using the skill requires, or the amount of time required for a check
that apply to successive attempts to use the skill successfully. If the skill doesn't allow you to attempt the same task more than once, or if failure carries an inherent penalty (such as with the Climb
skill), you can't take 20. If this paragraph is omitted, the skill can be retried without any inherent penalty, other than the additional time required.
Any extra facts that apply to the skill, such as special
effects deriving from its use or bonuses that certain characters receive because of class, feat choices, or race.
Some skills grant a bonus to the use of one or more other skills because of a synergistic effect. This entry, when present, indicates what bonuses this skill may grant or receive because of such synergies. See Table 4-5 for a complete list of bonuses granted by synergy
between skills (or between a skill and a class feature).
The full utility of certain skills is restricted to characters of certain classes or characters who possess certain feats. This entry indicates whether any such restrictions exist for the skill.
This entry indicates what a character without at least 1 rank in the skill can do with it. If this entry doesn't appear, it means that the skill functions normally for untrained
characters (if it can be used untrained
) or that an untrained
character can't attempt checks with this skill (for skills that are designated as "Trained Only